Agency Sensitive Design
Agency Sensitive Design (ASD) enables designers to incorporate a relational view of agency in their design thinking, and as well, their thinking of design. ASD consists of five strategic-generative concepts: the objects of design, design collective, topology, inscription/translation, and tuning; and six design qualities: relationality, multiplicity, visibility, configurability, accountability, and duality. A series of participatory design workshops have been conducted to explore the application of the ASD principles in design process. The workshop participants engaged in various creative game-like design activities to explore possibilities of a future interactive system.
This project, which is closely linked to the ASD project, investigates the idea of an assemblage of networked, multiple agents, distributed over a continuum from bodies to space. This assemblage extends from the body to the environment, interfacing both sides. While machine interfaces humans like wearable computing, it interfaces the world or the space around us like a smart environment. Three wearable computing prototypes supporting visual, sonic, and haptic modes of communication have been developed to connect bodies and space in various ways according to a set of configurations informed by a post-phenomenological perspective.
This project, which is led by Dr Lian Loke, explores the new possibilities for bodily-focused aesthetic experiences within participatory live-art contexts. By employing the practices of Bodyweather performance methodology and the notion of rituals, the project investigates the ways in which we can understand and shape bodily experience and imagination as primary components of an interactive aesthetic experience, sonically mediated by digital biofeedback technologies. Various performative design activities have been conducted to explore the relationships between imagination, rituals, felt-sensations, and real-time bio feedback.
This project, which is led by Dr Rob Saunders, explores intelligent environments that are interested in the activities that happen within them and may in turn be interesting to its inhabitants. Curious places have been developed in physical and virtual environments and have included information displays, virtual learning spaces and distributed sensor networks.
Context-Aware Personal Reminder Agent
Context-Aware Personal Reminder Agent (CAPRA) is a software tool to show the applicability of the new context matching algorithm that deals with the subjective, fuzzy and multidimensional characteristics of contextual information by using weights and a granular structure for contextual information.
Sound of the City
This project, which uses the Geographic Information Systems software ARCGIS, analyzes the traffic noise levels that are measured on the main streets of the city of Ankara and identifies the effected zones containing sensitive places such as hospitals and public schools.
Descriptive Psychopathology Educational Tool
This project, which is led by Prof Tim Lambert, provides students with a multimedia educational tool including various interview videos of the actor-patients as typical cases of different mental disorders. Each video section includes a few questions, answers and explanations of key terms.
This project, which is led by Prof Tim Lambert, provides clinicians with a tool, Selecta, that helps them to understand and identify six types of mental disorder using a series of questions. Selecta also includes a risk factors review module to assess various social, historical and cultural risks of patients.
This project, which is led by Prof Tim Lambert, provides clinicians with a tool, Switcha, that helps them to determine ways to switch from a particular medication to another one based on patient profiles. This project is closely associated with the Selecta project.